This was a pretty elaborate stage to develop, but one thing I've found is that having a clear plan for what you want to accomplish helps the work go a lot smoother. It's easier to be motivated and easier to be inspired, when there's a challenge ahead of you that you can confront, instead of wandering as if in the middle of a vast sea of possibilities, without a clear idea of what you're trying to create.
Anyway, this is another exposition-heavy stage, but it has more of a clear progression, and there's a lot going on. You also get introduced to a bunch more of Lucifer's generals, as in the last stage, leaving only a few left to encounter later in the game. The next stage after this one should be fun, being more gameplay-based like some of the earlier stages. But for now, I hope you'll find this stage very interesting. It's a long one!
14/07/02 Ascension - Stage 5 (3.93 MB) [edit: new release available, check sidebar for info]
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