Friday, January 17, 2025

Dragonfaith (Solipsism)

I'm very excited to announce my first Dragonfaith release in - what, eight years? I want to temper your expectations, though. It's not a full game. It's not even really a partial game. This is just the first step in the process of creating a fresh project, so I can tidy things up a bit, and eliminate some of the waste that's collected over the years. Think of it as a disk defrag for my project file. Anyway, as I slowly build my game back up from an empty file (by selectively copying all the work I've already done - not redoing it), I'm getting closer and closer to having a finished product. And that, alone, is exciting!

So, what this release is - it's an open world. All the maps in my game, freely explorable. No combat. No NPCs. Nothing really to interact with. You can just walk around and check out the world I've created. Now, there are a couple of maps that are partly or wholly inaccessible, just because they require functionality that I haven't added back in yet (e.g., the canoe). I'm going to work on doing that for the next release. Officially, I don't actually recommend you play this version of the game. I just want to make it available as a backup, in case I drop dead tomorrow. But I can't stop you from downloading it and taking a peek. :-p

Do look forward to the next release, though. It'll probably take a little longer, as the process becomes more complex. My vision is to add a lot of that functionality back in - like getting the canoe working, and activating all the atmospherics. Ultimately, I want to have a game that's otherwise complete, start to finish, minus all the combat mechanics - which is the next thing that I'll have to hammer out before the game is done. I've already got the enemies, troops, and equipment mostly worked out, so it'll be a lot of tweaking numbers. Oh, and also designing animations for the battle skills. Not looking forward to that, but it's gotta be done. Stay tuned!

Dragonfaith (Solipsism) 1.0
Download (426 MB): Windows

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