Lest anyone think I've given up on game developing (I haven't), here is an illuminating post to read (click me). Go ahead, I'll wait. The
moral? Game development is long and hard, and RPGs are a pretty complex
genre. And did I mention I'm working entirely alone, with a nonexistent
budget? But I'm really dedicated to bringing this game to life - it's my
baby - so sit tight. Until the game is finished (and I can't say how long that'll take, but I imagine it'll be measured in years), there'll always be something exciting waiting just on the next horizon.
If you've been following my
progress at least as far back as last year, then the following account might sound
familiar to you. As happened last year, the summer has got me spending
more time outdoors away from my computer, so I've been working on my
game less. And, like last year, I decided to take a break from the RPG
and work on another project. I've returned my focus to Ascension, now available
in beta form. There were some bits of it that I'd had it in the back of
my mind to polish up after getting some feedback (mainly on the Labyrinth
maze), so I'm going to take some time and do that this summer, and try
to have it finished up for another release before Halloween. And unless I
get some major feedback after that, I might consider that pretty much
the final release, at least for the time being, so I can focus on other
things (e.g., working on my RPG throughout next summer instead of taking
another break from it).
So look forward to that. I also
intend to play some more RPGs for inspiration, but I have a busy
schedule, and developing ought to take precedence, so I can't say when
I'm going to be able to find the time to do that. It's on my list, though.