I swear, this stage is turning out to be the bane of this project. It's not to a point where I just want to give up yet - I think there is potential here for a really great stage. But there are just so many options, and wrapping my head around these mazes (to a sufficient degree of mastery as to predict how the player will experience them), while also trying to design unique challenges to disorient the player and ramp up the difficulty of solving the maze, while introducing a certain level of randomness...it boggles the mind. And every time I think I've got a good maze design to work on, I have to spend several hours building it in the map editor - so far only to ultimately decide that it's not good enough. :-\
(maze analysis)
It's pretty frustrating. But I'm still plugging away at it. Give me another week, and I'll see what I can come up with.
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