Thursday, December 15, 2016
Modular Programming
Modular programming is like taking an algorithm, shattering it into a thousand pieces, and then burying each piece in a different location. Maybe it's more efficient. Maybe it's more versatile. I don't know. I imagine that it would make it harder for a hacker to copy/steal the code. But in RPG Maker's case, the user is intended to go in and fiddle with the code to make the program do what the user needs it to do, and this modular programming approach makes it extremely difficult to figure out how anything works. It's like a million tiny functions that look so simple, you can't imagine them accomplishing anything; but you know that together, somehow, they power a complex and robust program. But good luck finding the handful of grains in that sandbox that perform the behavior you wish to modify...
Labels:
theory
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