Friday, July 10, 2015

Summer Update

Lest anyone think I've given up on game developing (I haven't), here is an illuminating post to read (click me). Go ahead, I'll wait. The moral? Game development is long and hard, and RPGs are a pretty complex genre. And did I mention I'm working entirely alone, with a nonexistent budget? But I'm really dedicated to bringing this game to life - it's my baby - so sit tight. Until the game is finished (and I can't say how long that'll take, but I imagine it'll be measured in years), there'll always be something exciting waiting just on the next horizon.

If you've been following my progress at least as far back as last year, then the following account might sound familiar to you. As happened last year, the summer has got me spending more time outdoors away from my computer, so I've been working on my game less. And, like last year, I decided to take a break from the RPG and work on another project. I've returned my focus to Ascension, now available in beta form. There were some bits of it that I'd had it in the back of my mind to polish up after getting some feedback (mainly on the Labyrinth maze), so I'm going to take some time and do that this summer, and try to have it finished up for another release before Halloween. And unless I get some major feedback after that, I might consider that pretty much the final release, at least for the time being, so I can focus on other things (e.g., working on my RPG throughout next summer instead of taking another break from it).

So look forward to that. I also intend to play some more RPGs for inspiration, but I have a busy schedule, and developing ought to take precedence, so I can't say when I'm going to be able to find the time to do that. It's on my list, though.